D3D9DrvRTX v1.3.0 for UT 469d
Full VersionVersion 1.3.0 Adds a new option for getting a stable hash with procedurally generated textures and adds smoothed normals to meshes to look closer to the...
Installation Instructions:
GameRenderDevice=D3D9DrvRTX.D3D9RenderDevice Render=D3D9DrvRTX.D3D9Render
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Version 1.3.0 Adds a new option for getting a stable hash with procedurally generated textures and adds smoothed normals to meshes to look closer to the...
Version 1.2.1 bug fixes for weapon ghosting and tweaks to default config.
Version 1.2.0 with multiple bug fixes and improvments
- Fixed screen flashes - Simpler actor culling, fixes things disappearing on DM-Conveyor, less stuff outside of view being rendered - Fix some unnecesarry...
Includes necessary files: dll, int, and rtx.conf. Mod for Nvidia's RTX Remix.
An "addon mod" that adds multiple features, including additional skins, textures, a bunch of maps, mutators, a single-player ladder and special features...
Project is focused on giving nev visuals to most of UT 99 content. The main objective - recreate most of existing models (for weapons, pickups, model...
Captain Team Game is a Team DeathMatch modification, but you have a harder task - you have to kill the enemy captain. Every team will have a captain...
"Your an ex-marine who finds work on a Liandri mining outpost on the edge of terran space. Alls well for your first day until a catastrophic disturbance...
Forward Edge Battle Area is a partial conversion for UT focusing on a conflict between two factions - United Earth Task Forces and Havian Rebels, an alien...
XVehicles - Vehicles for UT99. Usable in any game mode, but mostly targeted to Vehicle CTF (VCTF) and Monster Hunt.
i've been playing it so far, and well it isnt perfect. its nice, but the textures appear to be a bit washed out, especially if they have specularity already. furthermore, the low poly nature of everything kinda makes the lighting a bit wonky. isnt there some way in RTX remix to fix this? or, better yet, why isnt someone using the asset remaking feature. idk if the AI asset upscaling works yet, but if it does, someone get on this please. UT99 needs to be redone in RTX and modern graphics to whatever degree possible. also, in Unreal Oldskool, there are no skies... pitch black wtf.
This comment is currently awaiting admin approval, join now to view.